Dream Of ME!

A Passion project that blends a Visual Novel with Parkour-Platformer Gameplay. Used as a way to learn and hone my general skills as a UI Designer

Research for Rhythm Gameplay UI Screens.

Research for Rhythm Gameplay UI Screens.

Research for Visual Novel UI Screens.

Research for Visual Novel UI Screens.

UI Journey boards for the Main Menu (including on first boot) and Visual Novel Game Flow.

UI Journey boards for the Rhythm Gameplay, Pause Menu finishing with a bird's eye view of the entire flow of the game's UI.

Mood board research for Potential Visual Effects in dialogue for the Visual Novel Narrative.

Mood board research for Potential Visual Effects in dialogue for the Visual Novel Narrative.

Mood board research for potential ways I can visualise information to players that would fit with the game's narrative.

Mood board research for potential ways I can visualise information to players that would fit with the game's narrative.

Mood board research for potential minimalist colour palettes.

Mood board research for potential minimalist colour palettes.

Palette color rules using #5 from the previous slide.

Palette color rules using #5 from the previous slide.

Save button inside Figma.

Save button inside Figma.

Example usage of asset inside the 'Load Game' UI.

Example usage of asset inside the 'Load Game' UI.

Button experimentation & creation process in Figma.

Button experimentation & creation process in Figma.

All states made in Figma for the Button, Toggle and Drop-down Menu.

All states made in Figma for the Button, Toggle and Drop-down Menu.

Example usage screen of Drop-down Menu.

Example usage screen of Drop-down Menu.

Example usage of asset in 'Freeplay' mode.

Example usage of asset in 'Freeplay' mode.

Early Framework for the Visual Novel UI.